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Walkthrough Notes and Abbreviations Use keyboard arrow keys for navigation (no mouse cursor equivalent) F: Forward (Fn for n repetitions) L: Left R: Right O: Open door n(F L) denotes n repetitions of F L; for example, 4(F L) is equivalent to F L F L F L F L For quick navigation, use the maps and click on any red area to jump to it Press Esc to skip the game introduction, animations and dialog (however, the final endgame sequences cannot be skipped) You must actually click twice on the ring portion of the lifeboat symbol in order to activate the game control menu Titanic can be played in many diffent ways, each with its own plot elements and character interactions that might not be repeated in other gameplay sequences. This walkthrough illustrates one way of reaching the "optimum" endgame, but does not purport to indicate all possible outcomes or individual event sequences. Your mileage will undoubtedly vary. April 14, 1942 Your name is "Carlson", and you are a former British Secret Service agent. You're in London during World War II, and have a few minutes to check out some of the things in your seedy apartment before an air-raid starts and a German bomb explodes nearby:
After some introductory scenes and credits and a CD change, you arrive in your cabin (C-73) onboard the Titanic. Move forward, answer the door and talk to your steward, Smethells. If you request his help, he'll explain details of the game interface. He'll give you a message from Penny Pringle commanding that you meet her by the "Electric Camel" (in the gymnasium). Smethells will also give you a map of the ship. Move R2 F L and pick up your bag on the bed. This is where you'll keep the inventory items you pick up during gameplay. To check inventory, click on the bag icon next to the life preserver. For a close-up of an inventory item, click on the item of interest, then click on the magnifying glass inside the bag. Move L3 F L2 F R2 and pick up the gold pocket watch from the dresser. Zoom in on the dresser and open its center drawer. Read the note from "Georgia" requesting that you meet her on deck tonight. Zoom out from the dresser and move L3. Use the key from inside your bag to open your steamer trunk. Click on the middle of the left set of drawers to read a confidential report, detailing more of the backstory of the game. Click on the phonograph in the right half of the trunk and attach its trumpet to its base. Click on the phonograph crank to listen to a message from your boss (be sure that theme music is activated in the game options). Click again on the crank to stop the message (we kept waiting for the phonograph roll to self-destruct, Mr. Phelps). If desired, open the upper-right drawer and change phonograph rolls to play the music you heard on the radio in your apartment in 1942. You can also check out the First-Class dinner menu on the table in your cabin. Exit your cabin and move R F5 O F R O F O into the Purser's Office. There you can get the cabin assignments of some of the Titanic passengers: Passenger Cabin Eric Burns C-78 Sasha Barbicon A-14 Mr. Conkling B-59 Lady Georgia Lambeth B-70 Colonel Zeitel C-59 Penny Pringle F-34 Shailagh Hacker F-59 Miss Claris Limehouse D-19Use your map to jump to the Grand Staircase on the Boat Deck, then move L F L O F R O F into the Gymnasium. Click on your Secret Service contact Penny Pringle. She's very bossy, but shows you a picture of your nemesis, the German Colonel Zeitel and explains that your mission is to obtain a book, the Rubaiyat of Omar Khayyam (not really written in English, of course). Zeitel is traveling with Willi von Haderlitz and sometimes may be found in the Cafe Parisian. Your first task is to gain access to the ship's wireless room from Officer Morrow, and read Zeitel's coded telegram using the cryptograph in your trunk. Move R3 O F L O F L F2 L O F L O F R3 F2 through the Grand Staircase to the port officer's promenade. To gain access to the Wireless Room, talk to Third Officer Morrow using the dialog sequence
Jump to the Grand Staircase on C Deck and move R F R O F6 L O F2 L into your cabin (C-73). You may randomly run into other passengers as you move about. Open your steamer trunk with the key in your bag and open the drawer at lower left. On the decoding machine, attach the green and red leads to the dry cell battery and turn on the device using the switch at left. Rotate the number wheels at top center to set the 8754 code from Zeitel's telegram inside the black frame. Click on the bag and highlight the telegram inside the pocket. Click OK, then click on the telegram at lower right. Using the alphabetic keypad on the decoder, enter the encoded text string A N H Q S P P A I X W B F C X Y A M, then press the DECODE button to obtain the secret message. Jump to the Second-Class stairs on F Deck, then move O F3 L O to Pringle's cabin (F-34). She suggests you try to find a way down to the lower decks and intercept the Rubaiyat. As it happens, the access to G Deck is close at hand. Move L 3(F L) 6(F R) F O F R2 F3 L F2 O F3 down the stairs to the Turbine Room and through it into the Control Room. When you try and open the door into the Engine Room, a crewman starts whining to you about his boilers. Offer to solve his problem, to help him. Back out from the steam turbine control panel (unless you know what to do), and ask the crewman for some advice. He'll give you the instruction manual. Tell the crewman you'll try again. Use the instructions above to get the turbine output gauge into the green zone and quiet the racket. Move O F L2 F R2 F3 R F L O F3 O F3 O F2 into Boiler Room 3. Standing on the catwalk is Vlad Demonic. If you pass him and move R F L2 to coal chute 4, you can get the Rubaiyat from the coal chute control panel (and even befriend a fireman by calling him a landlubber), but Vlad will kill you when you try to go back up to the catwalk with the book. Instead, ask Vlad about his troubles and offer to get him a package from Sasha Barbicon. Move L2 F O F3 O F3 O F R2 F L2 F3 L F R O F3 O F3 R F3 L O F2 to an area where you can jump to the Grand Staircase on A Deck. Move F2 R F2 O F4 L F R O to the cabin of Sasha Barbicon (A-14). Pick up a package of clothes for Vlad. Jump to the Second-Class stairs on F Deck and move O F2 R F L F L 6(F R) F O F R2 F3 L F2 O F3 O F L2 F R2 F3 R F L O F3 O F3 O F2 back to Vlad's location in Boiler Room 3. Give Vlad the package. You don't get anything from him in return, and he's obviously already picked up the Rubaiyat from the coal chute. Move F O F3 O F3 O F6 O F R4 F2 L2 F O F to the Forecastle Deck, where you can jump to the Aft Grand Staircase on C Deck and move F2 R F O F2 L O to the cabin (C-78) of photographer Eric Burns. Ask to see his work, then find out that his wife is wearing a blue hat. Jump to the Grand Staircase on this deck, where you'll be able to see her in the background. Move L F R L2 O F7 R O back to Burns' cabin and inform him as to the whereabouts of his wife, then suggest he pay more attention to her (e.g., leave so you can nose around his cabin). Move F3 and zoom in on the darkroom table. At center left, pick up the film development instructions, thoughtfully provided by the White Star Line on their official paper. Move R2 F2 L back to the doorway and turn off the cabin lights. In the dark, move L F2 and click on the table. Immediately to the left of where you found the development instructions, click on the darkroom lamp. Open each film cartridge and develop the film inside per the instructions above (pan 1 refers to the start bath, pan 2 the stop bath), discovering
Left Picture "Buechner" packing case Drag the photos to your bag of inventory. Jump to the Second-Class stairs on F Deck, then move O F3 L O to Pringle's cabin (F-34). Tell her you haven't found the Rubaiyat yet, but show her the photographs you took from Burns' cabin. Exhaust the rest of the dialog with her, then ask what to do next. She'll suggest you concentrate on finding the painting by getting a look at the purser's cargo manifest. Jump to the Grand Staircase on C Deck, then move R F O F O to talk to the purser. Ask him about Mr. Thayer, then offer to help. Jump to the Grand Staircase on the Boat Deck, then move L F R F2 L O F L O F R3 F2 R2 O F into the Wireless Room. Click on the table and look at the operating instructions in the half-open drawer. Zoom in on the sender amp and turn it on by dragging up the lever at left. Zoom in on the breaker switch and drag it left to the Transmit position. Zoom in on the tuner and rotate the knob with arrows several times until the red frequency line is set for the correct sending frequency (200 KHz) and the red light starts flashing. Click on the telegraph key and enter Thayer's message: arrange for railroad cars to new york for pm departure to philadelphia 417Jump to the Grand Staircase on C Deck, then move R F O F O to the purser. Tell him you sent Thayer's telegram, then offer to tell the Thayers. While he goes off to tell the Thayers himself, take a look at the cargo manifest at the purser's window. Page through it until you come to the entry signed by "Barbicon Galleries", describing a painting shipped by Lemke & Buechner. Zoom out from the purser's window, then move L2 O F O back to it. Tell the purser you need to get into the cargo room, then offer to find Straus' gold cufflink. The purser's window also contains some interesting information for Titanic passengers. Jump to First-Class Reception on D Deck, then move F R and zoom in on the wicker chair. Pick up the gold-and-red cufflink wedged in the back of the seat. Jump to the Grand Staircase on C Deck and move R F O F O back to the purser's window. Tell the purser you found Straus' cufflink, then filch the cargo hold keys from the red panel inside the office. Jump to the Grand Staircase on A Deck, then move F2 O F R2 F R F R2 F L2 F2 R F O F2 R2 O F2 O F3 R2 O F2 R through the Forecastle Deck into the Cargo Hold. Zoom in on the Renault automobile and use the switch to turn on its headlights. Zoom out from the automobile, move L2 and zoom in on the Lamke & Buechner crate. Unfortunately, the painting is missing. Zoom out from the crate, then move L F O F L2 F3 O F3 L2 F O F and jump to the Grand Staircase on C Deck. Move R and listen to Smethells tell you that von Haderlitz wants to meet you in the squash court for a bit of fencing. Jump to First-Class Reception on D Deck, then move F2 L2 F2 R2 O F L F4 L F R O F3 R 3(F R) O F into the Squash Court. Go ahead and fence with Willi von Haderlitz. He makes allusions to loyalties outside Germany. Continue additional matches until he has nothing new to say. It's possible to occasionally make a point against him by dragging the mouse cursor over his torso. Leave the Squash Court. Jump to the Grand Staircase on C Deck, move R, talk to Smethells and get a ring from Willi. Jump to First-Class Reception on D Deck and move L2 F3 L O F L F3 R F R O to Claris Limehouse's cabin (D-19). (If you run into the Gorse-Joneses, they may tell you Leyland Trask wants to meet you "where Honor and Glory Crown Time", a reference to the carved wooden clock on the Grand Staircase on A Deck.) Claris will tell you about Willi's notebook. Go ahead and give her Willi's ring. Jump to the Second-Class stairs on F Deck and move O F3 L O to Pringle's cabin. She'll tell you that Willi has been killed and will eventually give you a knockout-gas pen, then politely suggest that you check out the situation at the Turkish Bath. Jump to the stairwell outside the Turkish Bath on F Deck. Tell Officer Morrow you know von Haderlitz is dead, then ask permission to investigate/look around. Move O F3 L2 O F3 R O F2 into the Electric Bath. Click on the bath and pick up a scrap of paper from Willi's stacked clothes: And many Knots unravel'd by the Road...Jump to the Second-Class stairs on E deck, then move F O F R F L and zoom in on the rope hanging on the wall in Scotland Road. After zooming out from the rope, talk to Jack Hacker. Tell him you're looking for a clue, then ask to hear the phrase he mentions: ...But still the Vine her ancient Ruby yields and still a Garden by the Water blowsJump to the Aft Grand Staircase on B Deck and move F2 O F2 R F2 into the Cafe Parisian. Click on the red tablecloth and pick up a pack of cigarettes stuck in the wall lattice behind the chair. If desired, move L2 and click on one of the windows to see a cool animation of a shooting star, with icebergs in the distance. Jump to the Aft Grand Staircase on A Deck, then move L F2 L2 O F into the First-Class Smoking Room. Give the cigarettes to Max Seidelmann and listen to him relate a story about Willi hiding something in a Titanic smokestack.
Jump to the Second-Class stairs on the Boat Deck, then move R2 O F R3 F and talk to Georgia Lambeth (in the light-blue dress). Tell her you were detained, then ask about Sasha and get a diamond necklace from her. Jump to the Aft Grand Staircase on A Deck, then move R2 F R2 O F R2 F R F to Georgia's new location at the aft end of the A Deck promenade. Talk to her again about her finances, then trail her to her cabin (B-70) by jumping to the Aft Grand Staircase on B Deck and moving L F O F2 L O F2. Talk to her and her husband Charles. Jump to the Aft Grand Staircase on A Deck, then move L F2 L2 O F2 back to the First Class Smoking Room. Talk to Charles (in the tuxedo), and ask him how he's doing. Ask him about needing money, then be sure to hang around while he has another drink. He'll then tell you a secret about Georgia's necklace. Jump to the Grand Staircase on A Deck and move F2 R F2 O F4 L F2 and talk to the seaman. Zoom in on the electrical panel and the end of the stub hallway and open the panel's door. Click the top switch to kill electricity to Sasha's cabin (A-14). Zoom out and wait until you hear a cabin door opening (Sasha leaving his now-darkened cabin). Zoom back in on the panel and restore power using the top switch. Zoom out and move R2 F L O F2 into Sasha's vacated cabin. Zoom in on the bureau and click on the dial on the Russian doll. Rotate the nested inside dials until their numbers sum up to the four outside numbers 15, 19, 12 and 4: Outside 1 5* 2 4 2 3 7 0 clockwise 7 9 0 5 1 6 3* 0 clockwise 5 2* 9 3 7 1 2 1 clockwise 4 5* 6 5 1 8 7 2 clockwise Inside* Rotate this number into the 12 o'clock position (your starting configuration may vary from that shown above) Zoom out from the doll, then click on its head three times to open it up. Click on the base of the doll and remove the (genuine) diamond necklace inside it. While still zoomed in on the doll base, open up your inventory bag and remove the fake necklace at top center. Drop it into the doll base as a replacement (otherwise Sasha will discover your theft and shoot you). Zoom out from the doll and bureau, move R4 F O and listen to Sasha excuse your presence in his cabin. Jump to the Second Class stairs on F Deck, then move O F2 R F L F L F 6(R F) O F R2 F3 L F2 O F3 O and tell the crewman you can fix his turbines again. Use the instruction manual to move the turbine output gauge into the green zone. Move O F L2 F R2 F L2 F L 4(F R) up the stairs in the Engine Room. Move F and engage Vlad in a fistfight (the knockout-gas pen doesn't work on him for some reason). Like the fencing episode earlier, this contest is difficult to win, but the outcome doesn't matter - when it's over you "come to" and Vlad is gone, apparently without stealing anything from you. Move F2 through the access tube into the smokestack. Use the ladders to go up 10 levels to the top of the smokestack. At each level, move either left or right to the next ladder up. Ladders are randomly blocked on each level, but you should be able to find a way up without too much trouble. To go back down a ladder in case you are completely blocked on a level, use the down arrow on the keyboard. A strategy that seems to work more often than not is to use the first ladder to the right unless blocked; otherwise, use the ladder to the left or go back down one level. From the top of the smokestack ladder, move R2 and pick up Willi's notebook lying on the platform. If you don't see the notebook, walk around the gangway until you do. As soon as you pick it up, Colonel Zeitel confronts you at gunpoint, demanding that you hand over the notebook. After you exchange some dialog with him, you'll see an animation of the Titanic hitting an iceberg. Afterwards, you have the choice of giving Zeitel the notebook, or something else from your inventory. If you give Zeitel the knockout-gas pen, you'll be able to keep the notebook. However, once you go back down the smokestack ladder, Vlad will knock you out with a very large wrench and take the notebook from you anyway (and he already has the Rubaiyat). So the simplest solution is to hand over the notebook to Zeitel and let him try to shoot you (even at pointblank range, he's a poor shot). After a CD swap, you'll wake up in your cabin. April 15, 1912 It's 1:05 AM, and the Titanic is sinking! After you answer your door and talk to Pringle, you'll discover that you must get the notebook, a painting, the Rubaiyat and the diamond necklace off the ship. The rest of the game plays under a time limit - you must obtain these pieces of evidence and get off the ship before the last lifeboat leaves at 2:00 AM. To keep an eye on how much time you have left, leave the gold pocket watch icon maximized at the bottom of the screen. Many of the formerly-open passageways on the Titanic, as well as the red-area jump feature, are now closed (but the First-Class lounge has opened). If you follow the gameplay described below and don't skip any animations or dialog, you should be able to complete the rest of the game in about 40 minutes. Open the door and exit your cabin. Move R F4 R O F2 into Zeitel's cabin (C-59). He'll talk to you again, this time locking you in his cabin with a bomb he's rigged up. Move L2 and zoom in on the suitcase lying on the blue sofa. Inside, you'll find a bomb with various anti-tampering devices. Simply backing away from the suitcase causes its latch switch to engage and detonate the bomb. You'll need to get the cabin key at upper left, but the box containing it is an integral part of the bomb arming mechanism. If you do detonate the bomb, you'll get a special Bomb Help screen in which you can identify the various parts of the bomb mechanism, and you can try disarming the bomb again. Your selections are limited to setting three switches and opening the key box. Note that each of the switches has one position that causes immediate bomb detonation, so there are really only two possibilities for each switch. To disarm the bomb, follow these steps:
Move L3 F O F L2 3(F R) F L O F O F R3 F4 R O F R2 7(F R) to the B-deck Second-Class stairs via the boat deck. Tell the crewman you'll take your chances, then move 4(F R) and click on Shailagh Hacker to get Conkling's letter from her. Move 11(F R) F R2 F O F2 R F L F L 6(F R) F O F down into the turbine room. Move R2 F2 L2 F R 3(F R2) to the lower level of the turbine room, and talk to Vlad. Even though he shows you Lambeth's necklace, he really doesn't have it. Tell him you can get him into First Class using the shawl. At first, he doesn't like cross-dressing, so tell him drowning won't help his cause. Get the Rubaiyat in exchange for the shawl. Move F L2 F L2 F L F R F2 L O F2 L 5(F L) F R F R F L F O F2 L2 22(F L) F L2 O F L F R2 back up to the boat deck and talk to Mrs. Conkling. Tell her the baby's not hers, then threaten to publish the letter. She'll give you the baby in exchange for the letter. Move R2 F R O F R2 7(F R) to the B-deck Second Class stairs. Tell the crewman (again) you'll take your chances, then move 4(F R) to take the baby to Shailagh and get the painting in exchange. Now all you have to do is find a spot in a lifeboat! From Shailagh's location port forward near the bridge, move L2 F5 and get intercepted by the Gorse-Joneses. Accept their offer to get on a lifeboat, then watch the optimum endgame sequence. If you don't get an opportunity from the Gorse-Joneses to get on a lifeboat, you can try at least two other ways. One is to find Officer Morrow and alternately talk to him and walk around until you see an animation of the Titanic's aft end rising out of the water. At that point, you should be able to return to Morrow and get a place on one of the last two lifeboats. Another way to get on a lifeboat is to find the seaman with a goatee in the aft starboard area of the boat deck, and give him a boat pass (tarot card) to get on his lifeboat. This pass can be obtained from Buick Riviera (played by the game's Marketing Director) in the First-Class smoking room, reached via the Grand Staircase and First-Class Lounge. If you've talked to Riviera before, note his reference to "Diamondback, New Mexico" - site of the CyberFlix game DUST. Save your game before playing blackjack with Riviera. You need to win one hand of blackjack in order to obtain the boat pass. Offer the real diamond necklace as stakes for the game. You can use Hoyle's strategy to increase your chances of winning:
In the animation of the sinking, note that the Titanic breaks in two and the aft end of the boat settles back onto the surface of the water before it, too, sinks. (Genuine necklace saved)
Optimum Ending
"One can only imagine how different it could have been - would have been - if we had failed." Game credits roll.
Some Other EndingsSeveral different endings to the game are possible. Some of them are listed below, showing the effect of each piece of evidence. We have omitted a subplot involving a trade of the painting for an antidote to some poison Zeitel has given Georgia. If you neglect to get on a lifeboat by 2:00 AM, you and any evidence you have collected go down with the ship - it's not actually possible to offload evidence to Penny, although she suggests it.
"And I keep wondering... was there something anyone could have done? Something I could have done to stop it? If only the past could be changed..." Blown up by a German bomb.
"Now that the World War has begun, I wonder if the question is not whether Hitler will use his atomic weapons, but when. If only the past could be changed..." Vaporized by a German atomic bomb.
"They say we've lost our chains, but it's our freedom that's vanished instead. If only the past could be changed..." Machine-gunned by a Russian stormtrooper.
"They hung Churchill yesterday. If only the past could be changed..." Machine-gunned by a German stormtrooper.
- Written by Balmoral Software; HTML version modified by CEO. |