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Grim Fandango (1/3)

Year 1

El Marrow

  • You are in Manny's office.
  • Check Manny's mail.
  • Grab the cards off the table and the memo from his tube.
  • Then, Talk to Eva about Manny's job.
  • Now, use the deck of cards with the hole punch on Eva's desk.
  • Now go in the door to the left, down the elevator and into the garage.

  • No one is in the garage, eh?
  • Go to the shack in the corner of the garage on the other side of the elevator.
  • Knock on the door.
  • So, Glottis won't drive?
  • So talk him into driving.
  • Tell him he's not too big, the cars are too small.
  • Now leave the garage, and go to the street.

  • Manny must get the work order signed.
  • Don Copal must sign it but Eva says he's busy.
  • You need to get around Eva and into Copal's office.
  • Go down the elevator, through the lobby, out to the street, and down the street into the alley.

  • Go to the end of the alley and climb the rope.
  • Now go into the window behind Manny.

  • Manny is in his boss's office.
  • Look at the computer.
  • The answering machine is hooked up to it.
  • Choose the responder and instruct Eva to sign for Copal.
  • Go out the window, and back down the rope, and back to Manny's office.

  • Get Eva to sign the work order.
  • Go back to the garage and give the work order to Glottis.

  • Land of the Living, poisoning, new client, etc.
  • Use the scythe on the client.
  • Hmm, Manny needs a lead on a good client.
  • The good leads come into Domino's message tube.
  • Go south and into the death building.
  • The janitor yelled at Manny.
  • Go into the packing room to the right of the lobby, and get the chemicals.
  • Go out into the street and to the festival.
  • Head toward the tents.
  • Walk to the tent with the bread.
  • Pick up a loaf of bread by pressing "enter". Now press "P" to take it.
  • Also, be sure and talk to the clown making baloon animals (by pressing "enter").
  • Tell him to make you a balloon (it doesn't matter what).
  • Now press "P" to take the balloon.
  • Also get two "dead worms" balloons.
  • Fill each baloon with one of the fluids from the packing room.
  • Now you have to walk to the front to leave the fair.

  • Walk to the south again and into the building.

  • Go up to Manny's office.
  • Put the two baloons down Manny's message tube.
  • After the janitor leaves, have Manny come back and go down the elevator.
  • Go to the tube room to the left of the lobby.
  • Flip the dead bolt to make sure the door stays open when the janitor leaves.
  • Go to the lobby.
  • Go back in the tube room when the janitor catches on fire.
  • Get the fire extinguisher.
  • Go to the tube on your right.
  • Put the punched card in the Red Tube in the Tube Room.

  • Mercades Colomar, a good client at last.
  • Something dirty's going on.
  • Manny's stuck in the shack.
  • Pick up the bondo.
  • Knock on the door.
  • Tell Salvador that you want to get out, to get even.
  • You want to prove that the department runs a crooked game.

  • You are in a room with Salvador and Eva.
  • Walk up to Salvador and talk to him (by pressing "enter").
  • Ask him about your mission.
  • So, you have to get pigeon eggs to leave town?
  • Where are pigeons? On the roof.
  • OK, first you have to find something to lure the pigeons.
  • What do pigeons like to eat?
  • Bread.
  • OK. Now, you have to leave the room through the open door.
  • Walk to the front, and out the alleyway.

  • Walk to the left towards the alley. Keep walking straight down the alley, until you reach the tie rope.
  • Climb the rope.
  • You can't get to the top of the roof yet, so head towards the left.
  • Turn the corner, and you will reach some windows.
  • Press "enter" to look in the window.
  • The office is empty, so go to the third window and press enter to open it.
  • Walk by the desk and press "enter" by the drawer to open it. Now press "enter" to pick up the coral, then press "p" to take it.
  • Go to the punching bag, and punch it three times.
  • Pick up the mouth piece.
  • Walk back to the window and press "enter".

  • Walk to the right, and around the corner again and back to the rope. But don't climb down. (You want to get to the roof).
  • You need some way to get to the ladder above you.
  • Press "i" and then use the arrow keys to select the award. Now press "p" to take it.
  • Look at the loose piece of rope on the ground and press "enter" to tie the award to it.
  • Now press "enter" to throw the rope on the ladder above you.
  • Walk to the next ladder and press the up arrow key to climb it.

  • Now you are on the roof. Walk towards the pigeons.
  • They won't let you get too close, so you have to scare them.
  • Maybe the balloon would scare them after it popped.
  • Manny can't pop it so put the in the feeding dish (by pressing "i" and using the
  • arrow keys to select the balloon and pressing "p").
  • Pigeons don't eat balloons, so put the bread on top of the balloon (by pressing "i" and using the arrow keys to select the bread and pressing "p").
  • The pigeons will fly away.

  • Walk over to where the pigeons were and grab the eggs (by pressing "enter" then pressing "p").
  • Next go back down the ladder and down the ropes (by pressing "enter" each time).
  • Now walk to the left to the first alley.
  • You will see a sheet of metal on the floor (the cover for the elevator).
  • On the wall behind it you will see what looks like purplish circle.
  • Press "enter" and the evelator will rise to take you back to the first room.

  • Press "i" and choose the eggs.
  • Give Sal the eggs by pressing "enter" when next to him.
  • Salvador won't let you leave town because he needs his teeth.
  • Use the mouth piece with the bondo and give it to Salvador.
  • A long walk later...
The Petrified Forest
  • Glottis was fired, so he took his heart out and threw it to the spiders.
  • The spiders won't give it back.
  • Walk behind Glottis (toward where the heart was thrown) until you see the heart.
  • The heart is in the web and the spiders won't let go of it.
  • Pick up a bone and throw it at the web.
  • Use the scythe on the web until it snaps loose.
  • Pick up the heart and use it on Glottis.

  • Glottis knocked down the signpost!
  • Get out of the bonewagon and pick the sign up.
  • Pu the sign in the ground.
  • Follow its direction.
  • Put it in the ground again.
  • Go through the tunnel.
  • What ever tunnel you follow it always takes you to the center of the clearing.
  • Hmm, center?
  • Use the sign post in the dark spot in the center.

  • Glottis is stuck underground and won't go any further because of the key.
  • Pick up the key, and Glottis won't be scared any longer.
  • The road is too bumpy.
  • You need shocks.
  • Go back up the ramp.
  • There are two roads that are yet unexplored.
  • The one to the north is bumpy.
  • The one to the northeast is not.
  • Take that road.

  • A tree with pumps?
  • Turn off the switch.
  • The four pumps would make good shocks.
  • You need to tip the tree over.
  • Get the left two pumps working together and the right two working together against the left side.
  • That would shake the tree apart.
  • Push the wheelbarrow until the front wheel is resting on one of the lines on the left.
  • One of the pumps stopped working.
  • Work on the timing until you can get the two left pumps in sync.
  • Do this with the right side as well.
  • OK. The tree is shaky but its not tipping.
  • Turn the switch off.
  • Glottis will climb the tree.
  • When he is all the way up, turn the switch on.
  • Watch the tree fall and Glottis fly.

  • Down the road and to a gate to go see demon beavers?
  • Hmm.
  • Go through the door in the middle of the dam.
  • AHHHHH! Flaming beaver!
  • Use the fire extinguisher on the beaver.
  • It's not working!
  • Move to the little path to the left of the dam.
  • It leads to a big rock.
  • Hide under the rock.
  • The beaver can smell Manny, but not see him.
  • Throw a bone from the web towards the river.
  • Now spray the beaver with the fire extinguisher.
  • Manny takes out two more beavers then unlocks the gate.
  • He climbs into the bonewagon and bids farewell to this forest.
Rubacava
  • Walk into the fog to the right of the stairs off the edge of the patio.
  • Go up stairs and into Rub-a-Mat.
  • Talk to the janitor, Celso.
  • He's one of Manny's old clients.

  • You have to find Celso's wife.
  • Show her picture to Velasco, the sailor who fished you out of the water.
  • She sailed off with another man.
  • Tell Celso what happened.
  • He won't take Manny's word.
  • Show Velasco's log to Celso.

Year 2

Rubacava

  • You're in Manny's office. Pick up the letters from Salvador on the table aginst the back wall.
  • Walk downstairs.
  • Talk to Lupe, the coat check attendant.
  • Walk out the front door.
  • Walk down the stairs.
  • Hmm, the raven sounds like Meche.

  • Use the binoculars.
  • Ouch, that's gotta hurt...
  • Ah, your old friend Velasco again.
  • Talk to him about getting on the Limbo, the cargo tug.
  • Tell him you are ready to work.
  • Keep talking to him until all the dialogue options about working are exhausted, then leave.
  • Manny needs to get Glottis some SeaBee tools, make sure Neranja does not show up, and get a union card.
  • Leave the docks, and head through the hub to the Casket.
  • Go in the door.
  • Talk to the locals.
  • They won't talk to you because you own a club.
  • Go back to the club's office.
  • Talk to Lola, the photographer.
  • Now talk to Olivia.
  • She won't talk to you because you are a club owner.
  • Show Salvador's letters to one of the locals.
  • OK. That worked.
  • Get the book on labor organizing from the table.
  • Now leave the club and head south towards the Dry Docks.
  • Give the labor book to Terry, the SeaBee.
  • Now Manny needs to get Terry a lawyer to get him out of jail.

  • Go back to Manny's Club.
  • Go down the lobby and down the stairs.
  • Go to the bar and pick up the bottle of Gold Flake liqeur.
  • Go to the casino and talk to Chowchilla Charlie.
  • Ask him to make you a fake union card.
  • You have to get his bag of money from the High Roller's Lounge.
  • You will get a VIP pass.
  • Show the pass to Glottis.
  • So Glottis has a weakness for racing?
  • Go out of the club, and talk to Lupe.
  • Lupe will give you an empty envelope from Lola.
  • Something fishys going on, Someone must have taken what was in the envelope.
  • Walk down to the elevator.
  • Walk over to the blimp bridge.
  • Go into the morgue.
  • Talk to the undertaker about what he's looking for.
  • He needs to find identification.
  • He wants a metal detector.
  • Go to the far end of the bridge, and at the security station, go up the stairs.

  • The hallway to the High Roller's lounge is left of the stairs.
  • Glottis had the workers preoccupied by drinking all the liquer in front of the Television.
  • Go into the kitchen.
  • Pick up the turkey baster.
  • The french waiter is bothering Manny.
  • When he goes into the pantry, shut the doors and stick the scythe through the handles.
  • Look at the empty barrel by Glottis.
  • You'll use that later to get to the basement.

  • Go around the corner, and talk to Nick Virago, the lawyer.
  • Tell him you need his help to get your friend out of jail.
  • Suck up to him and tell him that you want the very best lawyer, and Nick was the best you know.
  • Then threaten to tell Maximino about Olivia and him.
  • Get the cigarette case.

  • It might have a secret compartment.
  • Go down to the security station.
  • Tell Carla that you found the case under her desk after some stranger left it there.
  • She'll think its a bomb, and detonate it.
  • Get the key.

  • Walk through the metal detector.
  • That will work fine for Membrillo's morgue.
  • Drink the Gold Flake bottle and walk to the detector again.
  • You are in the back room.
  • Keep talking to Carla about the metal detector.
  • She'll throw it out the window into a giant kitty litter box.

  • Go down the security station stairs, and the betting
  • window stairs.
  • That giant beast is a stuffed cat.
  • Go behind the hall.
  • Pick up the can opener.

  • Time to get into Glottis's empty cask.
  • Go back to the High Roller's kitchen.
  • Use the can opener to open the cask and get in.
  • You're in the basement.
  • No suitcase.

  • Give the forklift a try.
  • Drive it into the elevator.
  • Hmm, a secret floor.
  • As the secret room goes by, you have to drive the forklift so it catches the ceiling of the room.
  • This will stop the elevator.
  • Raising the forks will open the elevator door and force the elevator down so Manny can enter the secret room.
  • There's the suitcase... full of tickets for the number 9.
  • Leave high rollers and give the suitcase to Charlie.
  • You will get a union card.

  • Go back to the litter box.
  • Use the scythe on the sand.
  • You will get the metal detector.
  • Leave the building.
  • Go over the Extendo bridge, up the ramp to the hub, and past the Dry Docks.
  • Keep going until you get to the lighthouse.
  • Use the key in the door.

  • Poor Lola.
  • Pick up the plastic tile.
  • Go to the Blue Casket bar.
  • Go into the kitchen.
  • Use the turkey baster in the Hookah water in the sink.

  • Go back up the elevator to Manny's cafe.
  • Give the tile to Lupe.
  • She will bring a woman's coat.
  • It contains a slip of paper with the words `Rusty Anchor'.
  • Go south of the extendo bridge.
  • Go to the factory.
  • Naranja is here.
  • Go into the back room.
  • Open the refrigerator.
  • Loss of power, eh? Looks like a destraction tactic.
  • Use the crisper to prop open the refrigerator door.
  • Go to Nararanja.
  • Drop the Hookah water into the bottle.
  • When he falls asleep, grab his dog tags.

  • Talk to toto about the rusty anchor.
  • Pick up the photo.
  • Leave the factory.

  • Go back to the morgue.
  • Give the metal detector to Membrillo.
  • When he uses the detector on one corpse, put the dog tags on another.
  • Now Naranja is out of the picture.

  • Leave and go to the betting booth at the cat track.
  • Program Charlies device.
  • The plaque under the stuffed cat tells you it had been the second week of the season, and the photo tells you it had been the sixth race.
  • Show the fake ticket to Doug.
  • Doug had the photo.

  • Go to the high roller lounge and to Nick.
  • Show the photo to him.
  • Terry is out of jail.
  • Glottis has got SeaBee tools now.
  • You have to get Glottis to stop betting.
  • Go to Manny's office in his cafe and open the hidden panel in his desk.
  • Push the bottom right button on the circular segment.
  • Push the magnet button on the far right.
  • Police Chief Bogen will lose, and raid Manny's casino.
  • Now Manny and Glottis can leave.

Year 3

At Sea

  • Manny's crew has been sprouted.
  • Just walk away from the corpses.
  • Glottis will save you.

  • There is a bomb and there is no way out of the engine room.
  • Use the starboard engine (the right engine).
  • Raise the anchor and lower it again.
  • It will hook on the portside anchor.
  • Push the button to raise the portside anchor.
  • Use the scythe to pull in the anchor and hook it on the porthole.
  • Lower the starboard anchor.
  • Now pull both engine levers toward you, putting the ship in reverse.
  • You are at the bottom of the ocean and can't go anywhere without a lantern.
  • Chepito, the wandering guy, has a lantern.
  • Talk to him, then pick him up.
  • Give him to Glottis.
  • Go towards the pearl.
  • You will see a submarine.
  • The octopus stuffs people in the sub and takes them away.
  • Distract the octopus by offering it Chepito.
  • Walk through the barnacles on the far end of the ridge.
  • Chepito will follow, and the barnacles will trap him.

The Edge of the World
  • Take the path on your right to the door at the end of the hall.
  • Talk to Meche and Domino.
  • Manny is in an office with a cage.
  • Talk to the imprisoned angelitos.
  • Tell them that you want to help them escape.
  • Insist that your hands are not too big.
  • Tell them that you don't have tiny tools.
  • Pick up the hammer.

  • Leave the office and talk to Meche.
  • You need a gun.
  • Move the ashtray.
  • Pick up the stockings in the wastebasket.
  • Go outside and head left.
  • Talk to Chepito.
  • Ask him where he got his drill.
  • Give Chepito the hammer.
  • You will get the drill.
  • Give the stockings to Chepito.
  • You will get a gun.
  • Give the gun to Meche.

  • You will get pushed into Dom's office.
  • Dom disarmed Meche and threw her in the "cooler".
  • Go to the vault and use the drill on the hinges.
  • The tumblers are exposed.
  • The trick is to line them up with the flat part toward the crack of the door, to the
  • right, starting from the top down.
  • But the tumblers turn from the bottom up.
  • Turn the wheel until the bottom one started moving, keep it in the same direction until
  • all four are moving, then stop when the flat part of the top tumbler is even with the doorframe.
  • Now turn the opposite direction until the third tumbler is engaged, and turn that no more than one turn until it lines up with the top one.
  • Then turn in the opposite direction to rotate the second one to the same position.
  • And spin it in reverse one more time to line up the bottom tumbler.
  • Don't turn the handle, it will reset the tumblers.
  • Stick the scythe through the tumblers then turn the handle.
  • Walk in and close the door.
  • Stick the scythe in the circuit above the door.
  • Use the scythe with the sprinklers.
  • Turn the valve on the pipes.
  • Watch the water.
  • It goes through the floor.
  • Maybe you can too.
  • Use the armor from the other room to bash the floor open.
  • Open the suitcases in the corner.
  • Counterfeit Number 9 tickets.
  • Leave through the hole.

  • You are on a beach.
  • Go to the far end of the beach.
  • Climb the ladder.
  • Drive the crane to the other end of the trench.
  • Get of the crane and walk down the conveyor until you get to a switch.
  • Switch the switch's direction.
  • Get on the conveyor.
  • When it throws you off Grab on to a bar.
  • Make your way down the bar to an anchor.
  • Grab the chain and slide down.

  • Go toward the light.
  • A ship!
  • Glottis is working on the boats engine.
  • Get back to the crane.
  • Lower the scoop toward the ship.
  • It won't reach.
  • Lower the scoop toward the beach.
  • Go to the beach and use the drill on the bolts on the scoop.
  • Go up to the crane and lower the chain.
  • The conveyors moving the wrong way.
  • Lower the conveyor and flip the switch.
  • Flip the switch to loop the chain.
  • Flip the switch again to hook the chain on the anchor.
  • Go up the conveyor to the crane and raise the chain.
  • You have to get the coral crushers on the beach to crush the coral.
  • Go to the crane and lower the chain into the crushers.
  • Raise the chain.
  • Glottis mounts the crushers and you are on your way.

  • Domino won't let you go.
  • Jump to the deck of the sub.
  • You need to distract Domino.
  • Stick the octopus in the eye with your scythe.
  • Domino is grinded to bits by the coral crunchers.
  • The angelitos pick you up and bring you to safety on the deck of your ship.

Year 4

The Edge of the World

  • Talk to the mechanics.
  • Glottis needs to race, or he will die.
  • You need to find a jet engine.
  • Go into the kitchen.
  • Open the drawer under the mug rack.
  • Pick up a rag.
  • Use the rag with the oil drums, then use the oil rag with the toaster.
  • It started a fire.
  • That might work as a jet, so pick up another rag and put it in oil.
  • You'll need proof that it will work.
  • Walk down the stairs to the garage door.
  • Go down to the base of the temple.
  • Go to the bottom, and open up the coffin.
  • You will get your mug back.
  • Go up the stairs to the garage.

  • Meche is calling you.
  • Go up the stairs.
  • Ask the gatekeeper where the others are.
  • He will tell you that they are in the waiting room.
  • He said they stole their tickets.
  • Manny insisted that they were the ones who had their tickets stolen.
  • Whoa, seems like you need to get valid Number 9 tickets.
  • Go to the kitchen and put the mug on the mug rack then the oil rag in the toaster.
  • The mug took off like a rocket.
  • The mechanics strapped Glottis to the top of the gondola, fitted with the rocket engine.
  • The rockets worked, and Glottis awoke disoriented.
  • He rocked back and forth, throwing himself, Manny, and Meche into the bay outside Rubacava.

Rubacava
  • You are at the extendo bridge at the railroad tracks.
  • You have to go to the warehouse where the bonewagon is stored.
  • It is rigged with a bomb set up with dominos.
  • Go see Velasco.
  • Tell him that you traded his ship in for a team of dog sleds.
  • Pick up the ship in a bottle.
  • Go to the Blue Casket.
  • Go into the kitchen.
  • Fill Velasco's ship up with coffin shooter from the keg.
  • Leave the kitchen.

  • Olivia wants to go to El Marrow.
  • She will meet you by the bone wagon.
  • Go to Toto's Scrimshaw parlor.
  • Open the wall cabinet.
  • Get the liquid nitrogen.
  • Go to the bone wagon.
  • Give the bottle of coffin shooter to Glottis.
  • Tell him where to find more.
  • When Glottis returns, gross him out to make him loose his lunch.
  • There, that solved the domino problem.
  • Use the liquid nitrogen on the floor.
  • Walk over to the bomb and pull out the fuse.
Nuevo Marrow
  • You are brought into LSA headquarters.
  • You have to cut off Hector's supply of guns.
  • You have to convince Bowsley that Hector wants to get rid of him.
  • Give the threatening letter from Hector to the pigeon at LSA.
  • Show the picture of the ex-LSA agent to the pigeon.
  • The pigeon is at Bowsley's workshop, so Bowsley will think the letter is for him.
  • Manny has to track Bowsley down.
  • He left behind a trail of sproutella.
  • Pick up the bone from the ex-LSA agent.
  • Take the remote control from Glottis.
  • Use the ladder at the end of the hall.
  • Go down the stairs.
  • The cast is complete.
  • He has to get rid of one of the cast members.
  • Get the coffee pot on the hotplate backstage.
  • Climb the ladder to the catwalk.
  • Pour the coffee down on the chorus boys.
  • See the snowflake grinder?
  • Use the snowflake grinder with the arm.
  • Take it with you.
  • Leave the catwalk.
  • Enter the dressing room at the foot of the stairs.
  • Use the makeup.

  • Go back to the catacombs.
  • You need more light.
  • Go to the bonewagon.
  • Use the bone chips with the sproutella trail.
  • An albino crocodile is guarding the entrance to the flower shop.
  • Use the remote control to raise the bonewagon's shocks.
  • Jump from the bone wagon to the ladder on the left to the catwalk.
  • Run to the other end.
  • Notice how the beast watches you.
  • His tail goes under the bonewagon when he turns.
  • USe the remote control to lower the bonewagon.
  • Climb down the ladder and enter the flower shop.

  • Tear the tape of the bell on the door, and re-enter the shop.
  • Talk him out of a gun and ammo.
  • Go to the casino.
  • The tube-switcher guy won't let you in to Hector's office without better clothes.
  • Go to the slot machines.
  • Talk to the trenchcoated unicyle guy.
  • He is the LSA agent that Salvador saved from sprouting.
  • He has to rig the machines to always win to deplete Hector's money supply.
  • Talk to Meche.
  • She told Charlie she had the hots for him, and she wants him to escort her to a toga
  • party.
  • But he won't leave without winning.
  • Use the sheet on Charlie and tell the LSA agent to rig Charlie's machine to pay off.
  • Charlie gets the money, you get the suit.

  • Go back to the tube-switcher guy.
  • He won't let you in unless you really know hector.
  • Tell him the last number that appears on the Keno board above the slots.
  • You are in the waiting room outside Hector's office.
  • Tell Celso you are Hector's agent.
  • Tell him the tickets are counterfeit.

  • Hector will offer you a job.
  • He stashed real Number 9 tickets in your old filing cabinet.
  • Pull the gun out on Hector.
  • You will shoot a raven.
  • Hector tried to jump buildings.
  • The suitcase made it, but Hector missed.
  • You need to get that suitcase.
  • The gargoyle held the statue up.
  • If it fell, the statue would make a bridge to the other roof.
  • The gargoyle had a crack in it.
  • You need to enlarge that crack.
  • Sprinkle some bone chips in the crack then some sproutella.
  • A plant will grow up through it, releasing the gargoyle and setting the statue in place.
  • Go get the suitcase.

  • Then meet Meche at the railroad station.
  • Open the suitcase.
  • Her ticket will jump into her hand.
  • The raven will attack Meche and she will throw the suitcase at you.
  • Glottis will grab the raven.
  • A limo will pull up, and Olivia will tell you about Salvador.
  • Grab the suitcase and jump in.
  • Sal is just a skull now.

  • Manny will confront Hector.
  • Hector will try to make a Manny-shaped rose garden.
  • You have to stop the sproutella from killing Manny.
  • Use the liquid nitrogen on the roots.
  • Pluck the flower.
  • Talk to Sal.
  • There is a gun in the trunk, but the key is buried with his body.
  • Open the suitcase.
  • Sal's ticket will fly to Sal's skull.
  • Pick up the ticket and follow it to Sal's body.
  • Get the key.
  • Go to the car and open up the trunk.
  • Get the gun and ammunition.
  • Shoot Sproutella into the water tanks that feed the greenhouse.
  • Hector is no more.
- Written by Captain Dread; HTML version modified by CEO.


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