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Grim Fandango (1/3)
Year 1
El Marrow
- You are in Manny's office.
- Check Manny's mail.
- Grab the cards off the table and the memo from his tube.
- Then, Talk to Eva about Manny's job.
- Now, use the deck of cards with the hole punch on Eva's desk.
- Now go in the door to the left, down the elevator and into the garage.
- No one is in the garage, eh?
- Go to the shack in the corner of the garage on the other side of the elevator.
- Knock on the door.
- So, Glottis won't drive?
- So talk him into driving.
- Tell him he's not too big, the cars are too small.
- Now leave the garage, and go to the street.
- Manny must get the work order signed.
- Don Copal must sign it but Eva says he's busy.
- You need to get around Eva and into Copal's office.
- Go down the elevator, through the lobby, out to the street, and down the street into the alley.
- Go to the end of the alley and climb the rope.
- Now go into the window behind Manny.
- Manny is in his boss's office.
- Look at the computer.
- The answering machine is hooked up to it.
- Choose the responder and instruct Eva to sign for Copal.
- Go out the window, and back down the rope, and back to Manny's office.
- Get Eva to sign the work order.
- Go back to the garage and give the work order to Glottis.
- Land of the Living, poisoning, new client, etc.
- Use the scythe on the client.
- Hmm, Manny needs a lead on a good client.
- The good leads come into Domino's message tube.
- Go south and into the death building.
- The janitor yelled at Manny.
- Go into the packing room to the right of the lobby, and get the chemicals.
- Go out into the street and to the festival.
- Head toward the tents.
- Walk to the tent with the bread.
- Pick up a loaf of bread by pressing "enter". Now press "P" to take it.
- Also, be sure and talk to the clown making baloon animals (by pressing "enter").
- Tell him to make you a balloon (it doesn't matter what).
- Now press "P" to take the balloon.
- Also get two "dead worms" balloons.
- Fill each baloon with one of the fluids from the packing room.
- Now you have to walk to the front to leave the fair.
- Walk to the south again and into the building.
- Go up to Manny's office.
- Put the two baloons down Manny's message tube.
- After the janitor leaves, have Manny come back and go down the elevator.
- Go to the tube room to the left of the lobby.
- Flip the dead bolt to make sure the door stays open when the janitor leaves.
- Go to the lobby.
- Go back in the tube room when the janitor catches on fire.
- Get the fire extinguisher.
- Go to the tube on your right.
- Put the punched card in the Red Tube in the Tube Room.
- Mercades Colomar, a good client at last.
- Something dirty's going on.
- Manny's stuck in the shack.
- Pick up the bondo.
- Knock on the door.
- Tell Salvador that you want to get out, to get even.
- You want to prove that the department runs a crooked game.
- You are in a room with Salvador and Eva.
- Walk up to Salvador and talk to him (by pressing "enter").
- Ask him about your mission.
- So, you have to get pigeon eggs to leave town?
- Where are pigeons? On the roof.
- OK, first you have to find something to lure the pigeons.
- What do pigeons like to eat?
- Bread.
- OK. Now, you have to leave the room through the open door.
- Walk to the front, and out the alleyway.
- Walk to the left towards the alley. Keep walking straight down the alley, until you reach the tie rope.
- Climb the rope.
- You can't get to the top of the roof yet, so head towards the left.
- Turn the corner, and you will reach some windows.
- Press "enter" to look in the window.
- The office is empty, so go to the third window and press enter to open it.
- Walk by the desk and press "enter" by the drawer to open it. Now press "enter" to pick up the coral, then press "p" to take it.
- Go to the punching bag, and punch it three times.
- Pick up the mouth piece.
- Walk back to the window and press "enter".
- Walk to the right, and around the corner again and back to the rope. But don't climb down. (You want to get to the roof).
- You need some way to get to the ladder above you.
- Press "i" and then use the arrow keys to select the award. Now press "p" to take it.
- Look at the loose piece of rope on the ground and press "enter" to tie the award to it.
- Now press "enter" to throw the rope on the ladder above you.
- Walk to the next ladder and press the up arrow key to climb it.
- Now you are on the roof. Walk towards the pigeons.
- They won't let you get too close, so you have to scare them.
- Maybe the balloon would scare them after it popped.
- Manny can't pop it so put the in the feeding dish (by pressing "i" and using the
- arrow keys to select the balloon and pressing "p").
- Pigeons don't eat balloons, so put the bread on top of the balloon (by pressing "i" and using the arrow keys to select the bread and pressing "p").
- The pigeons will fly away.
- Walk over to where the pigeons were and grab the eggs (by pressing "enter" then pressing "p").
- Next go back down the ladder and down the ropes (by pressing "enter" each time).
- Now walk to the left to the first alley.
- You will see a sheet of metal on the floor (the cover for the elevator).
- On the wall behind it you will see what looks like purplish circle.
- Press "enter" and the evelator will rise to take you back to the first room.
- Press "i" and choose the eggs.
- Give Sal the eggs by pressing "enter" when next to him.
- Salvador won't let you leave town because he needs his teeth.
- Use the mouth piece with the bondo and give it to Salvador.
- A long walk later...
The Petrified Forest
- Glottis was fired, so he took his heart out and threw it to the spiders.
- The spiders won't give it back.
- Walk behind Glottis (toward where the heart was thrown) until you see the heart.
- The heart is in the web and the spiders won't let go of it.
- Pick up a bone and throw it at the web.
- Use the scythe on the web until it snaps loose.
- Pick up the heart and use it on Glottis.
- Glottis knocked down the signpost!
- Get out of the bonewagon and pick the sign up.
- Pu the sign in the ground.
- Follow its direction.
- Put it in the ground again.
- Go through the tunnel.
- What ever tunnel you follow it always takes you to the center of the clearing.
- Hmm, center?
- Use the sign post in the dark spot in the center.
- Glottis is stuck underground and won't go any further because of the key.
- Pick up the key, and Glottis won't be scared any longer.
- The road is too bumpy.
- You need shocks.
- Go back up the ramp.
- There are two roads that are yet unexplored.
- The one to the north is bumpy.
- The one to the northeast is not.
- Take that road.
- A tree with pumps?
- Turn off the switch.
- The four pumps would make good shocks.
- You need to tip the tree over.
- Get the left two pumps working together and the right two working together against the left side.
- That would shake the tree apart.
- Push the wheelbarrow until the front wheel is resting on one of the lines on the left.
- One of the pumps stopped working.
- Work on the timing until you can get the two left pumps in sync.
- Do this with the right side as well.
- OK. The tree is shaky but its not tipping.
- Turn the switch off.
- Glottis will climb the tree.
- When he is all the way up, turn the switch on.
- Watch the tree fall and Glottis fly.
- Down the road and to a gate to go see demon beavers?
- Hmm.
- Go through the door in the middle of the dam.
- AHHHHH! Flaming beaver!
- Use the fire extinguisher on the beaver.
- It's not working!
- Move to the little path to the left of the dam.
- It leads to a big rock.
- Hide under the rock.
- The beaver can smell Manny, but not see him.
- Throw a bone from the web towards the river.
- Now spray the beaver with the fire extinguisher.
- Manny takes out two more beavers then unlocks the gate.
- He climbs into the bonewagon and bids farewell to this forest.
Rubacava
- Walk into the fog to the right of the stairs off the edge of the patio.
- Go up stairs and into Rub-a-Mat.
- Talk to the janitor, Celso.
- He's one of Manny's old clients.
- You have to find Celso's wife.
- Show her picture to Velasco, the sailor who fished you out of the water.
- She sailed off with another man.
- Tell Celso what happened.
- He won't take Manny's word.
- Show Velasco's log to Celso.
Year 2
Rubacava
- You're in Manny's office. Pick up the letters from Salvador on the table aginst the back wall.
- Walk downstairs.
- Talk to Lupe, the coat check attendant.
- Walk out the front door.
- Walk down the stairs.
- Hmm, the raven sounds like Meche.
- Use the binoculars.
- Ouch, that's gotta hurt...
- Ah, your old friend Velasco again.
- Talk to him about getting on the Limbo, the cargo tug.
- Tell him you are ready to work.
- Keep talking to him until all the dialogue options about working are exhausted, then leave.
- Manny needs to get Glottis some SeaBee tools, make sure Neranja does not show up, and get a union card.
- Leave the docks, and head through the hub to the Casket.
- Go in the door.
- Talk to the locals.
- They won't talk to you because you own a club.
- Go back to the club's office.
- Talk to Lola, the photographer.
- Now talk to Olivia.
- She won't talk to you because you are a club owner.
- Show Salvador's letters to one of the locals.
- OK. That worked.
- Get the book on labor organizing from the table.
- Now leave the club and head south towards the Dry Docks.
- Give the labor book to Terry, the SeaBee.
- Now Manny needs to get Terry a lawyer to get him out of jail.
- Go back to Manny's Club.
- Go down the lobby and down the stairs.
- Go to the bar and pick up the bottle of Gold Flake liqeur.
- Go to the casino and talk to Chowchilla Charlie.
- Ask him to make you a fake union card.
- You have to get his bag of money from the High Roller's Lounge.
- You will get a VIP pass.
- Show the pass to Glottis.
- So Glottis has a weakness for racing?
- Go out of the club, and talk to Lupe.
- Lupe will give you an empty envelope from Lola.
- Something fishys going on, Someone must have taken what was in the envelope.
- Walk down to the elevator.
- Walk over to the blimp bridge.
- Go into the morgue.
- Talk to the undertaker about what he's looking for.
- He needs to find identification.
- He wants a metal detector.
- Go to the far end of the bridge, and at the security station, go up the stairs.
- The hallway to the High Roller's lounge is left of the stairs.
- Glottis had the workers preoccupied by drinking all the liquer in front of the Television.
- Go into the kitchen.
- Pick up the turkey baster.
- The french waiter is bothering Manny.
- When he goes into the pantry, shut the doors and stick the scythe through the handles.
- Look at the empty barrel by Glottis.
- You'll use that later to get to the basement.
- Go around the corner, and talk to Nick Virago, the lawyer.
- Tell him you need his help to get your friend out of jail.
- Suck up to him and tell him that you want the very best lawyer, and Nick was the best you know.
- Then threaten to tell Maximino about Olivia and him.
- Get the cigarette case.
- It might have a secret compartment.
- Go down to the security station.
- Tell Carla that you found the case under her desk after some stranger left it there.
- She'll think its a bomb, and detonate it.
- Get the key.
- Walk through the metal detector.
- That will work fine for Membrillo's morgue.
- Drink the Gold Flake bottle and walk to the detector again.
- You are in the back room.
- Keep talking to Carla about the metal detector.
- She'll throw it out the window into a giant kitty litter box.
- Go down the security station stairs, and the betting
- window stairs.
- That giant beast is a stuffed cat.
- Go behind the hall.
- Pick up the can opener.
- Time to get into Glottis's empty cask.
- Go back to the High Roller's kitchen.
- Use the can opener to open the cask and get in.
- You're in the basement.
- No suitcase.
- Give the forklift a try.
- Drive it into the elevator.
- Hmm, a secret floor.
- As the secret room goes by, you have to drive the forklift so it catches the ceiling of the room.
- This will stop the elevator.
- Raising the forks will open the elevator door and force the elevator down so Manny can enter the secret room.
- There's the suitcase... full of tickets for the number 9.
- Leave high rollers and give the suitcase to Charlie.
- You will get a union card.
- Go back to the litter box.
- Use the scythe on the sand.
- You will get the metal detector.
- Leave the building.
- Go over the Extendo bridge, up the ramp to the hub, and past the Dry Docks.
- Keep going until you get to the lighthouse.
- Use the key in the door.
- Poor Lola.
- Pick up the plastic tile.
- Go to the Blue Casket bar.
- Go into the kitchen.
- Use the turkey baster in the Hookah water in the sink.
- Go back up the elevator to Manny's cafe.
- Give the tile to Lupe.
- She will bring a woman's coat.
- It contains a slip of paper with the words `Rusty Anchor'.
- Go south of the extendo bridge.
- Go to the factory.
- Naranja is here.
- Go into the back room.
- Open the refrigerator.
- Loss of power, eh? Looks like a destraction tactic.
- Use the crisper to prop open the refrigerator door.
- Go to Nararanja.
- Drop the Hookah water into the bottle.
- When he falls asleep, grab his dog tags.
- Talk to toto about the rusty anchor.
- Pick up the photo.
- Leave the factory.
- Go back to the morgue.
- Give the metal detector to Membrillo.
- When he uses the detector on one corpse, put the dog tags on another.
- Now Naranja is out of the picture.
- Leave and go to the betting booth at the cat track.
- Program Charlies device.
- The plaque under the stuffed cat tells you it had been the second week of the season, and the photo tells you it had been the sixth race.
- Show the fake ticket to Doug.
- Doug had the photo.
- Go to the high roller lounge and to Nick.
- Show the photo to him.
- Terry is out of jail.
- Glottis has got SeaBee tools now.
- You have to get Glottis to stop betting.
- Go to Manny's office in his cafe and open the hidden panel in his desk.
- Push the bottom right button on the circular segment.
- Push the magnet button on the far right.
- Police Chief Bogen will lose, and raid Manny's casino.
- Now Manny and Glottis can leave.
Year 3
At Sea
- Manny's crew has been sprouted.
- Just walk away from the corpses.
- Glottis will save you.
- There is a bomb and there is no way out of the engine room.
- Use the starboard engine (the right engine).
- Raise the anchor and lower it again.
- It will hook on the portside anchor.
- Push the button to raise the portside anchor.
- Use the scythe to pull in the anchor and hook it on the porthole.
- Lower the starboard anchor.
- Now pull both engine levers toward you, putting the ship in reverse.
- You are at the bottom of the ocean and can't go anywhere without a lantern.
- Chepito, the wandering guy, has a lantern.
- Talk to him, then pick him up.
- Give him to Glottis.
- Go towards the pearl.
- You will see a submarine.
- The octopus stuffs people in the sub and takes them away.
- Distract the octopus by offering it Chepito.
- Walk through the barnacles on the far end of the ridge.
- Chepito will follow, and the barnacles will trap him.
The Edge of the World
- Take the path on your right to the door at the end of the hall.
- Talk to Meche and Domino.
- Manny is in an office with a cage.
- Talk to the imprisoned angelitos.
- Tell them that you want to help them escape.
- Insist that your hands are not too big.
- Tell them that you don't have tiny tools.
- Pick up the hammer.
- Leave the office and talk to Meche.
- You need a gun.
- Move the ashtray.
- Pick up the stockings in the wastebasket.
- Go outside and head left.
- Talk to Chepito.
- Ask him where he got his drill.
- Give Chepito the hammer.
- You will get the drill.
- Give the stockings to Chepito.
- You will get a gun.
- Give the gun to Meche.
- You will get pushed into Dom's office.
- Dom disarmed Meche and threw her in the "cooler".
- Go to the vault and use the drill on the hinges.
- The tumblers are exposed.
- The trick is to line them up with the flat part toward the crack of the door, to the
- right, starting from the top down.
- But the tumblers turn from the bottom up.
- Turn the wheel until the bottom one started moving, keep it in the same direction until
- all four are moving, then stop when the flat part of the top tumbler is even with the doorframe.
- Now turn the opposite direction until the third tumbler is engaged, and turn that no more than one turn until it lines up with the top one.
- Then turn in the opposite direction to rotate the second one to the same position.
- And spin it in reverse one more time to line up the bottom tumbler.
- Don't turn the handle, it will reset the tumblers.
- Stick the scythe through the tumblers then turn the handle.
- Walk in and close the door.
- Stick the scythe in the circuit above the door.
- Use the scythe with the sprinklers.
- Turn the valve on the pipes.
- Watch the water.
- It goes through the floor.
- Maybe you can too.
- Use the armor from the other room to bash the floor open.
- Open the suitcases in the corner.
- Counterfeit Number 9 tickets.
- Leave through the hole.
- You are on a beach.
- Go to the far end of the beach.
- Climb the ladder.
- Drive the crane to the other end of the trench.
- Get of the crane and walk down the conveyor until you get to a switch.
- Switch the switch's direction.
- Get on the conveyor.
- When it throws you off Grab on to a bar.
- Make your way down the bar to an anchor.
- Grab the chain and slide down.
- Go toward the light.
- A ship!
- Glottis is working on the boats engine.
- Get back to the crane.
- Lower the scoop toward the ship.
- It won't reach.
- Lower the scoop toward the beach.
- Go to the beach and use the drill on the bolts on the scoop.
- Go up to the crane and lower the chain.
- The conveyors moving the wrong way.
- Lower the conveyor and flip the switch.
- Flip the switch to loop the chain.
- Flip the switch again to hook the chain on the anchor.
- Go up the conveyor to the crane and raise the chain.
- You have to get the coral crushers on the beach to crush the coral.
- Go to the crane and lower the chain into the crushers.
- Raise the chain.
- Glottis mounts the crushers and you are on your way.
- Domino won't let you go.
- Jump to the deck of the sub.
- You need to distract Domino.
- Stick the octopus in the eye with your scythe.
- Domino is grinded to bits by the coral crunchers.
- The angelitos pick you up and bring you to safety on the deck of your ship.
Year 4
The Edge of the World
- Talk to the mechanics.
- Glottis needs to race, or he will die.
- You need to find a jet engine.
- Go into the kitchen.
- Open the drawer under the mug rack.
- Pick up a rag.
- Use the rag with the oil drums, then use the oil rag with the toaster.
- It started a fire.
- That might work as a jet, so pick up another rag and put it in oil.
- You'll need proof that it will work.
- Walk down the stairs to the garage door.
- Go down to the base of the temple.
- Go to the bottom, and open up the coffin.
- You will get your mug back.
- Go up the stairs to the garage.
- Meche is calling you.
- Go up the stairs.
- Ask the gatekeeper where the others are.
- He will tell you that they are in the waiting room.
- He said they stole their tickets.
- Manny insisted that they were the ones who had their tickets stolen.
- Whoa, seems like you need to get valid Number 9 tickets.
- Go to the kitchen and put the mug on the mug rack then the oil rag in the toaster.
- The mug took off like a rocket.
- The mechanics strapped Glottis to the top of the gondola, fitted with the rocket engine.
- The rockets worked, and Glottis awoke disoriented.
- He rocked back and forth, throwing himself, Manny, and Meche into the bay outside Rubacava.
Rubacava
- You are at the extendo bridge at the railroad tracks.
- You have to go to the warehouse where the bonewagon is stored.
- It is rigged with a bomb set up with dominos.
- Go see Velasco.
- Tell him that you traded his ship in for a team of dog sleds.
- Pick up the ship in a bottle.
- Go to the Blue Casket.
- Go into the kitchen.
- Fill Velasco's ship up with coffin shooter from the keg.
- Leave the kitchen.
- Olivia wants to go to El Marrow.
- She will meet you by the bone wagon.
- Go to Toto's Scrimshaw parlor.
- Open the wall cabinet.
- Get the liquid nitrogen.
- Go to the bone wagon.
- Give the bottle of coffin shooter to Glottis.
- Tell him where to find more.
- When Glottis returns, gross him out to make him loose his lunch.
- There, that solved the domino problem.
- Use the liquid nitrogen on the floor.
- Walk over to the bomb and pull out the fuse.
Nuevo Marrow
- You are brought into LSA headquarters.
- You have to cut off Hector's supply of guns.
- You have to convince Bowsley that Hector wants to get rid of him.
- Give the threatening letter from Hector to the pigeon at LSA.
- Show the picture of the ex-LSA agent to the pigeon.
- The pigeon is at Bowsley's workshop, so Bowsley will think the letter is for him.
- Manny has to track Bowsley down.
- He left behind a trail of sproutella.
- Pick up the bone from the ex-LSA agent.
- Take the remote control from Glottis.
- Use the ladder at the end of the hall.
- Go down the stairs.
- The cast is complete.
- He has to get rid of one of the cast members.
- Get the coffee pot on the hotplate backstage.
- Climb the ladder to the catwalk.
- Pour the coffee down on the chorus boys.
- See the snowflake grinder?
- Use the snowflake grinder with the arm.
- Take it with you.
- Leave the catwalk.
- Enter the dressing room at the foot of the stairs.
- Use the makeup.
- Go back to the catacombs.
- You need more light.
- Go to the bonewagon.
- Use the bone chips with the sproutella trail.
- An albino crocodile is guarding the entrance to the flower shop.
- Use the remote control to raise the bonewagon's shocks.
- Jump from the bone wagon to the ladder on the left to the catwalk.
- Run to the other end.
- Notice how the beast watches you.
- His tail goes under the bonewagon when he turns.
- USe the remote control to lower the bonewagon.
- Climb down the ladder and enter the flower shop.
- Tear the tape of the bell on the door, and re-enter the shop.
- Talk him out of a gun and ammo.
- Go to the casino.
- The tube-switcher guy won't let you in to Hector's office without better clothes.
- Go to the slot machines.
- Talk to the trenchcoated unicyle guy.
- He is the LSA agent that Salvador saved from sprouting.
- He has to rig the machines to always win to deplete Hector's money supply.
- Talk to Meche.
- She told Charlie she had the hots for him, and she wants him to escort her to a toga
- party.
- But he won't leave without winning.
- Use the sheet on Charlie and tell the LSA agent to rig Charlie's machine to pay off.
- Charlie gets the money, you get the suit.
- Go back to the tube-switcher guy.
- He won't let you in unless you really know hector.
- Tell him the last number that appears on the Keno board above the slots.
- You are in the waiting room outside Hector's office.
- Tell Celso you are Hector's agent.
- Tell him the tickets are counterfeit.
- Hector will offer you a job.
- He stashed real Number 9 tickets in your old filing cabinet.
- Pull the gun out on Hector.
- You will shoot a raven.
- Hector tried to jump buildings.
- The suitcase made it, but Hector missed.
- You need to get that suitcase.
- The gargoyle held the statue up.
- If it fell, the statue would make a bridge to the other roof.
- The gargoyle had a crack in it.
- You need to enlarge that crack.
- Sprinkle some bone chips in the crack then some sproutella.
- A plant will grow up through it, releasing the gargoyle and setting the statue in place.
- Go get the suitcase.
- Then meet Meche at the railroad station.
- Open the suitcase.
- Her ticket will jump into her hand.
- The raven will attack Meche and she will throw the suitcase at you.
- Glottis will grab the raven.
- A limo will pull up, and Olivia will tell you about Salvador.
- Grab the suitcase and jump in.
- Sal is just a skull now.
- Manny will confront Hector.
- Hector will try to make a Manny-shaped rose garden.
- You have to stop the sproutella from killing Manny.
- Use the liquid nitrogen on the roots.
- Pluck the flower.
- Talk to Sal.
- There is a gun in the trunk, but the key is buried with his body.
- Open the suitcase.
- Sal's ticket will fly to Sal's skull.
- Pick up the ticket and follow it to Sal's body.
- Get the key.
- Go to the car and open up the trunk.
- Get the gun and ammunition.
- Shoot Sproutella into the water tanks that feed the greenhouse.
- Hector is no more.
- Written by Captain Dread; HTML version modified by CEO.
©1996-1998 Sunstorm Systems®. All rights reserved.
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